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How Teams Use Piktor for Game Jams

How Teams Use Piktor for Game Jams

Donald Cjapi·

Game Jams and Pixel Art

Game jams — those intense 48-72 hour game creation events — are where pixel art truly shines. When you have less than three days to make a game, pixel art's quick iteration speed is a massive advantage.

Why Piktor for Jams

Browser-Based

No installation means no wasted setup time. Open a tab and start drawing immediately. Your whole team can be creating assets within minutes of the jam starting.

Shared Projects

Create a project, invite your teammates, and organize assets into folders. Everyone can see what's been created and what still needs work.

Real-Time Status

Track which assets are done and which are in progress. No more duplicate work or communication gaps.

Tips From Jam Veterans

  • Agree on a palette first — share a 16-color palette and stick to it
  • Establish proportions early — how tall is the player? How wide is a tile?
  • Divide by skill, not asset — let your best animator handle characters while others do environments
  • Keep it small — 16x16 or 32x32 sprites are fast to create and look great
  • Export often — don't wait until the last hour to export everything

The Result

Teams consistently report that using a collaborative pixel art tool cuts their asset creation time in half compared to working in separate offline tools and sharing files manually.

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