FEATURES

Everything you need
to create pixel art

Professional tools, intuitive workflow, seamless collaboration. For hobbyists building their first sprite and studios shipping games.

Canvas Sizes

16x16

Icons, UI elements, small items

32x32

Standard sprites, characters, tiles

64x64

Detailed characters, large sprites

128x128

Portraits, splash art, detailed scenes

Drawing Tools

Every tool you need to draw pixel art efficiently.

Pen

Draw individual pixels with precision. Click or drag to paint.

Eraser

Remove pixels back to transparent. Works per-layer.

Fill / Bucket

Flood-fill connected areas of the same color instantly.

Eyedropper

Pick any color from the canvas. Auto-switches back to pen.

Dither Brush

Textured checkerboard brush for shading and dithering effects.

Spray / Airbrush

Random scatter spray within a radius for soft texture effects.

Shape Tools

Draw perfect geometric shapes with click-and-drag.

Line

Pixel-perfect straight lines using Bresenham's algorithm. Live preview while dragging.

Rectangle

Draw rectangle outlines. Click one corner, drag to the opposite.

Circle

Draw circles with the midpoint algorithm. Click center, drag to set radius.

Gradient

Linear color gradient between your primary and secondary color. Click start to end.

Text & Symmetry

Built-in pixel font and mirror drawing modes.

Pixel Text

Type text and click to place it on the canvas. Built-in 3x5 pixel font with A-Z, 0-9, and punctuation.

Horizontal Mirror

Everything you draw on the left automatically mirrors to the right. Perfect for character faces and bodies.

Vertical Mirror

Top mirrors to bottom. Great for symmetrical decorations and UI elements.

Both Axes (H+V)

Full 4-way symmetry. Draw in one quadrant, get all four filled.

Layers

Organize your artwork with stacking layers.

  • +Add unlimited layers per frame
  • +Toggle visibility per layer (show/hide)
  • +Reorder layers (move up/down in the stack)
  • +Only the active layer receives tool input
  • +Bottom-to-top compositing (top layer draws over bottom)
  • +Delete layers (minimum 1 required)

Animation

Create sprite animations with multiple frames.

  • +Add, duplicate, and delete frames
  • +Play/pause animation preview with adjustable FPS (1-24)
  • +Onion skin: see previous frame (red tint) and next frame (blue tint) while drawing
  • +Per-frame duration multiplier (1x, 2x, 3x hold)
  • +Export individual frames as PNG
  • +Export all frames at once

Collaboration

Work together with your team on pixel art projects.

  • +Create projects and invite team members
  • +Public project discovery -- anyone can search and request to join
  • +Manager role: create tasks, assign work, review artwork
  • +Designer role: draw assigned tasks, submit for review
  • +Drawing status workflow: draft -> ready for review -> approved / needs changes
  • +Comments on drawings for feedback
  • +Version history -- every save creates a restorable snapshot

Export & Integration

Get your art into your game engine.

Individual PNGs

Export each frame as a separate transparent PNG file at native resolution.

Sprite Sheets

Auto-generate Phaser-compatible sprite sheet grids. Frames arranged left-to-right in rows.

Import PNG

Load existing PNG artwork into the editor as a new layer. Supports 16x16 to 128x128.

Productivity

Undo / Redo

50-step history. Ctrl+Z to undo, Ctrl+Y to redo. Works across all tools.

32-Color Palette

Curated pixel art palette plus custom color picker with hex input.

Try it now

All features included. Free to start.

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