FEATURES

Everything you need
to create pixel art

Professional drawing tools, animation frames, animated GIF export, row-based sprite sheet export, and seamless collaboration. For hobbyists building their first sprite and studios shipping games.

FEATURES

Deep dives for every workflow

Explore detailed posts for the studio features people use most: drawing, animation, image references, exports, collaboration, and cross-platform work.

Blog
FEATURES

TO

Drawing Tools

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Drawing Tools

Every tool you need to draw pixel art efficiently.

Piktor Team
Apr 23
FEATURES

LY

Layers

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Layers

Organize your artwork with stacking layers.

Piktor Team
Apr 22
FEATURES

AN

Animation

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Animation

Create sprite animations with multiple frames.

Piktor Team
Apr 21
FEATURES

MR

Mirror & Symmetry

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Mirror & Symmetry

Horizontal, vertical, or both. Perfect for characters and UI elements.

Piktor Team
Apr 20
FEATURES

UP

Import PNG

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Import PNG

Load existing PNG artwork into the editor as a new layer. Supports 16x16 to 128x128.

Piktor Team
Apr 19
FEATURES

PN

Frame Sequence PNG Export

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Frame Sequence PNG Export

Download individual frames or structured PNG frame sequences using row numbers and frame names from the timeline.

Piktor Team
Apr 17
FEATURES

JS

Sprite Sheet and JSON Metadata Export

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Sprite Sheet and JSON Metadata Export

Build one row-based sprite sheet PNG from animation frames and export JSON metadata with frame order and slice positions.

Piktor Team
Apr 16
FEATURES

PM

Projects

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Projects

Organise your pixel art into your own projects.

Piktor Team
Apr 15
FEATURES

RV

Tasks, Review, and Version History

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Tasks, Review, and Version History

Assign sprite work, move drawings through review, leave feedback, and keep restorable snapshots of every saved version.

Piktor Team
Apr 14
FEATURES

GO

Draw anywhere

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Draw anywhere

Same account, same drawings. Pick up where you left off on any device.

Piktor Team
Apr 13

Canvas Sizes

16x16

Icons, UI elements, small items

32x32

Standard sprites, characters, tiles

64x64

Detailed characters, large sprites

128x128

Portraits, splash art, detailed scenes

Drawing Tools

Read Guide

Every tool you need to draw pixel art efficiently.

Pen

Draw individual pixels with precision. Click or drag to paint.

Eraser

Remove pixels back to transparent. Works per-layer.

Fill / Bucket

Flood-fill connected areas of the same color instantly.

Eyedropper

Pick any color from the canvas. Auto-switches back to pen.

Dither Brush

Textured checkerboard brush for shading and dithering effects.

Spray / Airbrush

Random scatter spray within a radius for soft texture effects.

Shape Tools

Read Guide

Draw perfect geometric shapes with click-and-drag.

Line

Pixel-perfect straight lines using Bresenham's algorithm. Live preview while dragging.

Rectangle

Draw rectangle outlines. Click one corner, drag to the opposite.

Circle

Draw circles with the midpoint algorithm. Click center, drag to set radius.

Gradient

Linear color gradient between your primary and secondary color. Click start to end.

Text & Symmetry

Read Guide

Built-in pixel font and mirror drawing modes.

Pixel Text

Type text and click to place it on the canvas. Built-in 3x5 pixel font with A-Z, 0-9, and punctuation.

Horizontal Mirror

Everything you draw on the left automatically mirrors to the right. Perfect for character faces and bodies.

Vertical Mirror

Top mirrors to bottom. Great for symmetrical decorations and UI elements.

Both Axes (H+V)

Full 4-way symmetry. Draw in one quadrant, get all four filled.

Organize your artwork with stacking layers.

  • +Add unlimited layers per frame
  • +Toggle visibility per layer (show/hide)
  • +Reorder layers (move up/down in the stack)
  • +Only the active layer receives tool input
  • +Bottom-to-top compositing (top layer draws over bottom)
  • +Delete layers (minimum 1 required)

Animation

Read Guide

Create sprite animations with multiple frames.

  • +Add, duplicate, and delete frames
  • +Play/pause animation preview with adjustable FPS (1-24)
  • +Onion skin: see previous frame (red tint) and next frame (blue tint) while drawing
  • +Per-frame duration multiplier (1x, 2x, 3x hold)
  • +Download individual frames as transparent PNGs or export the full animation as GIF
  • +Export row-numbered frame sequences and sprite sheets from the timeline

Projects

Read Guide

Organise your pixel art into your own projects.

  • +Create personal projects to group your sprites
  • +Track tasks per project — assign work to yourself and ship
  • +Folders inside each project keep your work tidy
  • +Drawing status workflow: draft → in progress → done
  • +Drawings are saved automatically as you work
  • +Pick up exactly where you left off across devices
  • +Version history — every save creates a restorable snapshot

Export & Integration

Read Guide

Get your art into your game engine.

Individual PNGs

Download one frame or all animation frames as transparent PNG files at native or scaled resolution.

Frame Sequence PNG Export

Download individual frames or structured PNG frame sequences using row numbers and frame names from the timeline.

Animated GIF Export

Export the full frame timeline as an animated GIF using FPS or per-frame durations.

Sprite Sheets

Create one sprite sheet from row-numbered frame groups. Frames are laid out left-to-right, with each new row started by a timeline number.

Import PNG

Load existing PNG artwork into the editor as a new layer. Supports 16x16 to 128x128.

Productivity

Undo / Redo

50-step history. Ctrl+Z to undo, Ctrl+Y to redo. Works across all tools.

32-Color Palette

Curated pixel art palette plus custom color picker with hex input.

FAQ

Pixel art editor questions

Quick answers about Piktor Studio features, exports, collaboration, and free access.

Is Piktor Studio free to use?

Yes. Piktor Studio is 100% free with no ads, no payment, no subscriptions, and no hidden fees.

What can I export from Piktor Studio?

You can export transparent PNG frames, animated GIFs, row-numbered PNG frame sequences, sprite sheets, and JSON metadata for game engines.

Does Piktor Studio support animation and onion skin?

Yes. You can create frame-by-frame pixel art animations, preview playback, adjust FPS, set per-frame duration, and use onion skin to see nearby frames while drawing.

Can I create game-ready sprites and sprite sheets?

Yes. Piktor Studio is built for game art workflows, including small pixel canvases, layers, animation frames, sprite sheet export, and metadata for engine import.

Can teams collaborate on pixel art projects?

Yes. Projects support team workflows for assigning tasks, reviewing artwork, approving drawings, and keeping sprite work organized.

Does Piktor Studio work on web and mobile?

Yes. Piktor Studio works on the web and is designed for Android and iOS workflows so you can keep drawing across devices.

Try it now

All features included. Free to start.

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